Ford WT-9000 Pack
A downloadable mod
**Changelog**
After reading, and listening to a lot of negative feedback in the community, I went back through this mod and fixed some issues that have been pointed out. Here is what has been fixed:
Turn signals now work as they should,
Added working Dashboard gauge lights so they no longer stay illuminated when the truck is off,
Fixed the rear wheels clipping through the long fender options,
All trucks and frame options now have rear license plates,
Adjusted the turning speed, and radius. Now the truck steers more realistically,
Fixed the front tandems on the AR frames. Now they are lined up how they should be,
Fixed the issues with the grain trucks. The grain trucks now dump as they should, and have unloading animations.
Fixed the errors in the log. Keep in mind there is still a warning about poly count, but it isn't game breaking.
What can't be fixed: Wheels that turn the same speed no matter how fast the truck is going. I have been told this is a Giant's issue, I haven't been able to find a fix for it.
Original release notes:
Finally releasing my 1972-1974 Ford WT-9000 pack. This mod has been a couple years in the making, mainly due to getting distracted by other projects, ad running into road blocks with how I wanted to proceed with it.
Heavy duty Ford Trucks, especially cab overs are very under represented in FS, so I'm happy to share this one with y'all.
Features:
1972 and 1974 Model Cab designs.
Color options: Frame, Body, Wheels.
Detailed Interior, with animations.
Frame options: Single Axle, Tandem, Stretch, AR style frames that are compatible with BC Buhlers bulk bed pack.
Bed Options: On both trucks you can choose between a retro grain bed, and a Kuhn feed mixer.
Fender Options
Opening Hood, Opening Drivers side, and Passenger Door. Activated with mouse control.
Realistic Sounds.
Wheel Options: Dayton, Steel, and Alcoa.
Bumper Options.
Optional Side Box(tractor version)
Exhaust Stack Options
Headache Racks.
Chicken Lightss/Rear Cab Lights.
Support me and all future projects.
https://www.patreon.com/whiskeysierramodding
Check out our website http://www.whiskeysierramodding.com
The new, and only Facebook page.
https://www.facebook.com/therealwhiskeysierramodding
One Time Donation. Thank you for your support. http://www.paypal.me/WhiskeySierraModding
Public Discord Server. https://discord.gg/GkXvug67jS
YouTube. Please Subscribe. https://www.youtube.com/@Whiskey_Sierra_Modding
Status | Released |
Category | Game mod |
Rating | Rated 4.1 out of 5 stars (9 total ratings) |
Author | Whiskey Sierra Modding |
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
Wasn't that hard to listen to people when they try to help, was it?
oh ya right you lock half your mods behind paywall
Tell me you don't know anything about me without telling me you don't know anything about me. Also, all of Whiskey's mods are behind paywall, it is just called "Beta Testing" so your comment is completely irrelevant anyway haha
oh ya right when your makeing payed mod last 5 mods have been payed for real dont bs me
I have made 61 mods for FS22 (without counting the updates for them). Go find and show me my 30 paid mods... F clown...
see told ya literly from you your self
Modding isn't as easy as some people think. It takes a lot of time and effort to first learn and then apply the skills you learned when making mods. Modders spent hundreds of hours making mods. That's why i have those Exclusive mods. It is a way for people to support my work and get something exclusive in return. If you don't want, it is completely fine. I have plenty of free mods that you can choose from, there are also a lot of other good modders out there that you can get mods from.
If you want to support me in other way, you can do so by donating when downloading any of my free mods, or by donating directly to my PayPal - https://paypal.me/Crownzilla911
You aren't satisfied with any of this and you want to get mods for free? I got a few solutions for you:
1. Search the exact brand/model of the mod on Google and see if any other modder has a similar mod that you can get.
2. Check any of my public mods, since some of them are similar to these ones and you can find a replacements there.
3. (The best way). Go and spent time and effort to learn modding yourself and make any mods you want for free. Best option i can give you guys. I started modding, because i wanted to have stuff, so if you want something, make the effort and do it yourself, don't rely on someones else to make it for you and give it for free. That way you can have anything you want, however you want it and whenever you want it.
More information
last 5? Yeah, you lost me there. Get your facts right, then comment. What a clown.
I'm not big on paid mods either, but one of you 'mods' includes pictures from three different mods... and then you ask people to donate five dollars for 'exclusive content'... which is probably a nice message or something.
Both of you, guys really. Modders charging money for their stuff have almost certainly used tens if not thousands of free mods themselves in the past to have fun in their own games. These mods were certainly thousands+ hours of work which they got to use for free.
What you release (whether it's good or bad quality) is not a guaranteed product: mods are notoriously plagued with issues. Whether it’s a bug, incompatibility, update conflict, etc., they can require a good bit of support. Eventually though, modders stop supporting them for one of a million reasons. This won’t change with paid mods, so users will inevitably pay for stuff that doesn’t work or that they can’t figure out. Once that happens, others would have to step in, which is much less likely if we turn into a “pay me or I’m not releasing it” community.
If we all started charging $1-10 (or more) per mod, users would very quickly be limited to how many mods they can use for financial reasons, which is silly.
You want money? There are many possibilities to set up ways to donate to you, whether it’s through nexus, kofi, patreon, PayPal, etc. Some modders also have monetized YouTube channels you can interact with to support. These are all great ways to support you people. The key here is that they’re all optional ways to support, we should never paywall our community.
its also in the farm sim 22 user agreemet also in farm sim 19 end user agreement also i just chardge for donation but that only if they want
Nice truck model, but i think the turning radius of it its way to unrealistic.
Too tight? Or not tight enough?
Its way too sensitive, and the animation of it when turning feels weird, i cant explain why, it feels someone is turnit it wuth their hand xD
what all beds work with it
BC Buhlers bed pack
can i make edit if i give credits
Thanks bud!
Another killer truckEDIT: This one isn't quite up to the standard of quality that I've come to expect from you. The turn signals are a bit wonky -- the left signal will light up both fronts, and there are no functioning signals on the back. The wheels do not follow the speed of the truck. They turn much slower than they should at speed. Finally, there are a couple of errors in my log:
2024-05-07 09:23 Error: Can't load resource 'C:/Users/steamuser/Documents/My Games/FarmingSimulator2022/testing/FS22_FordWT9000/dataS/scripts/vehicles/Vehicle.lua'.
2024-05-07 09:36 Error: Particle system emitter cannot be initialized. This one shows when I attempt to dump grain from the grain bed.
Rather than drag you through the mud like some, I thought I'd send you the results of my testing so it can be fixed.
I appreciate it, apparently some things were missed in testing. I'll have to double check on the particle errors, I didn't catch that